AI Insights · Timothy · July 2022
Top 5 Simulator Games in Finland Q2 2022 Performance
In Q2 2022, the top 5 simulator games in Finland showed varied performance in downloads, revenue, and active users, with significant trends for each app.
Throughout the second quarter of 2022, the top 5 simulator games in Finland exhibited a range of performance metrics, highlighting trends in weekly downloads, revenue, and active users.
Momio experienced a stable weekly revenue, fluctuating between approximately $450 to $670, peaking at $669 in the week of May 30. Weekly downloads varied, reaching a high of 229 in early April and dipping to 151 in late June. Active users saw a slight decline from 2.86K at the end of March to around 2.57K by the end of June.
Equestrian the Game from Kavalri Games had a notable quarter with weekly revenue starting at $1.1K in late March and seeing a significant rise to $853 by the end of June. Weekly downloads began robustly at 4K but tapered off to around 555 by the end of the quarter. Active user numbers followed a similar trend, declining from 7K to just under 4K.
The Wolf: Online RPG Simulator showed modest weekly revenue, peaking at $802 in late May. Weekly downloads were relatively steady, ranging from 103 to 259. Active users increased from 613 at the end of March to a peak of 841 in late May before settling around 600 by the end of June.
Athletics Mania: Track & Field had consistent weekly revenue, ranging between $260 and $786, with a peak in late May. Downloads were minimal, with a peak of 24 in late May. Active users showed a slight decline from 326 at the end of March to 261 by the end of June.
MovieStarPlanet 2: Star Life demonstrated steady weekly revenue, starting at $326 and reaching $450 by the end of June. Weekly downloads varied between 104 and 211, with a peak in mid-April. Active users remained relatively stable, hovering around 1K throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed data and trends can be explored.